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	<title>Comments on: Arcadia: An Alt-Games Classic</title>
	<link>http://alt-games.com/2006/05/22/arcadia-an-alt-games-classic/</link>
	<description>contrarian game culture</description>
	<pubDate>Mon, 06 Sep 2010 18:03:21 +0000</pubDate>
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		<title>by: shawn rider dot com / Creating a Culture of Research</title>
		<link>http://alt-games.com/2006/05/22/arcadia-an-alt-games-classic/#comment-6</link>
		<pubDate>Mon, 22 May 2006 15:14:56 +0000</pubDate>
		<guid>http://alt-games.com/2006/05/22/arcadia-an-alt-games-classic/#comment-6</guid>
					<description>[...] Eric Zimmerman and Peter Lee have an independent game dev company callled Gamelab. I was just revisiting their site to write a quick post on Alternative Games about Arcadia (which I highly recommend), and I came across this short piece about Design Research. I am really impressed with some of the points Zimmerman and Lee make about how they&amp;#8217;ve set up their small development group to be a powerhouse, research-driven producer. A look at their portfolio shows clearly that they are doing something &amp;#8220;right&amp;#8221; here, and after reading the essay quoted above. I think managers, team leaders, and anyone working in group situations can take a lot away from the Gamelab example. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Eric Zimmerman and Peter Lee have an independent game dev company callled Gamelab. I was just revisiting their site to write a quick post on Alternative Games about Arcadia (which I highly recommend), and I came across this short piece about Design Research. I am really impressed with some of the points Zimmerman and Lee make about how they&#8217;ve set up their small development group to be a powerhouse, research-driven producer. A look at their portfolio shows clearly that they are doing something &#8220;right&#8221; here, and after reading the essay quoted above. I think managers, team leaders, and anyone working in group situations can take a lot away from the Gamelab example. [&#8230;]
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