Classic Alt-Gaming: Not Pr0n
Published by shawn May 30th, 2006 in Features Tags: browser based, indy games, puzzle, riddle, web game.
First released in July 2004 by David Münnich, a German artist, musician, and game creator, Not Pr0n is billed as “the Internet’s hardest riddle.” Not Pr0n was conceived after seeing an earlier game, This Is Not Porn, which, in Münnich’s opinion is “pretty unfair and rather boring.” To make a more fair, more enjoyable game, Münnich put a lot of effort into molding the progression of levels to teach the player to play. He began posting just a few levels in July of 2004. By July, 2005, Not Pr0n officially ended, comprised of 139 levels.
Coming up on its second birthday, and the anniversary of its completion, it’s a perfect time to take a look at Not Pr0n, play it again, and consider it as a well-established Web game.
Each level of Not Pr0n is a puzzle or riddle based on geeky web-based knowledge. There’s little that gets incredibly complicated here, but a savvy websense in needed to proceed. The first few levels introduce the basic mechanics of the game: Level One requires you to click the door in the image. Level Two requires you to change the URL in the location bar of your web browser. The player is immediately taken away from the traditional point-and-click puzzle game and required to interact with the browser and the larger Web. Some puzzles feature Google search boxes, making clear that users are expected to mine for specialized knowledge in addition to using their own smarts.
Playing Not Pr0n is a a roller coaster of difficulty. Some levels are easy, some are maddening. There is plenty of help online. In the year since it’s completion, over nine million players have attempted it. Only 101 have completed all 139 levels, which gives it a completion rate of 0.001%, putting Not Pr0n in a category of difficulty usually reserved for niche Japanese twitch-shooters. (Full disclosure: I am NOT in the elite 101 who have finished Not Pr0n.)
Not Pr0n is, in many ways, like a hardcore computer geek’s Myst. Like Myst, most of Not Pr0n’s gameplay centers on still images that give the reader a view on a fictional world. And, like Myst, there is a fairly obscure and difficult to follow narrative that emerges from the play. Even according to Münnich’s own admission, Not Pr0n’s story loses focus after level 13 or so.
But this is not a narrative game. This is a seriously strange set of Internet puzzles and riddles. It is both a gameplay experience and a tribute to late 20th Century Web culture. Incorporating javascripts, embedded ads, frames pages and generally 1995-2002 contemporary design concepts, Not Pr0n already seemed retro when it came onto the scene in 2004. At this point, the retro aesthetic and approach is working like a dream, giving the game a weird time-machine feel that enhances the gameplay. And it is easy to see that in a few years the knowledge needed to solve these puzzles will become more and more historical and rarefied.
Not Pr0n has been successful: nine million players is no small feat, but by Münnich’s own admission, most of his players drop out after the third level. It is consciously targeted to players with computer knowledge, but that fanbase has grown to worldwide proportions. Still, Münnich has kept Not Pr0n free, and has not polluted it with loads of in-game advertisements. In an interview from August 2005, Münnich said he has made as much as $360 from the Google search bars, which double as gameplay elements and revenue-makers. It is not enough to live on, but it is enough to keep Münnich happy about having created Not Pr0n, which he says he would have gladly done for free.
No plans are underway to continue Not Pr0n or create a sequel to it. However, Münnich remains busy with other game and music projects.
If you’ve played Not Pr0n, take some time this summer to work through it again. And if you have never tried Not Pr0n, it’s a must-play. Nobody expects you to finish it, but it is certainly a classic of alternative gaming.
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This is a really neat project and I wasn’t aware of it before. It seesm like a precursor to many ARG games and to experimental games like this one.
I remember Somnium Orbis– totally enigmatic. And it strikes a nice counterpoint to the epic length of some of these. Your link, as well as Not Pr0n, makes me think of 99 Rooms, another point-and-click Flash game chock-full of ambiance.
Never played the two linked, but I spent way too many hours on NotPr0n. I think I made it to level 30 or 35, then gave up. What level did you guys make it to?
Completely forgot why I posted a reply: to let you in on The Stone. A crazy Aunt bought me one of the physical stones that accompanies the game a few years ago. The markings on it are unique and pair you with another player (who may be on the opposite side of the globe) for help solving the numerous puzzles. Unfortunately, when I contacted my partner, he informed me that he no longer plays the game and couldn’t provide help on anything but the most basic riddles. Haven’t been to the site in a while, but I believe you can register a psuedo-stone for free, so you don’t have to go through the trouble of finding a store that still carries them.
http://www.thestone.com/