Learning Games
Published by Laurie May 30th, 2006 in News Tags: education, learning, programming, student, teaching.In addition to mainstream games and indy games, like the games designed by girls, a number of designing tools, including new ways to learn programming are in production. Many are aimed at interesting atypical programmers. Projects like Mary Flanagan’s Rapunsel Project, which aims to build a software environment to teach programming concepts to kids. Similarly, Carnegie Mellon University’s Alice Project aims “to provide the best possible first exposure to programming for students ranging from middle schoolers to college students.” Alice seems to be doing quite well, especially with one textbook already out and another set to come out later this year.
Loads of other projects (including earlier versions of Alice) have been around for years, like Logo and Carnegie Mellon has a host of older and newer projects that can be used in teaching and in learning about games. Games that teach and games that inspire learning beg for additional building tools and games that allow others to then build more games and these are just a few of the projects that help create building blocks for educational games.
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At E3 I stopped by a booth in Kentia where this guy was showing off game dev software designed for 5-9 year-olds. The idea was to give them some simple drag, drop, configure tools to play with game design (which is the same concept behind Game Maker, used in the Games 4 Girls comp). I wholeheartedly agree that these kinds of educational programming projects and accessible game design environments enhance education in many ways.